Saturday, April 17, 2010
Blog 12 and 13
What really interested me this semester was the distinction between an artist and a designer. This is something that we discusses in this course, but I also discussed it in my current graphic design course. I had never really understood the distinction, and considered myself an artist. As these two courses progressed this semester, I feel I have a good understanding of what makes a good designer, rather than focusing on being an artist. While I still love art and creating it, I think from now on I will focus my work on being a good designer, rather than pleasing myself. This is something that I never thought I would have gotten from this class, but it is so very relevant to what I'm trying to do in school.
Blog 12&13
-Emily Harder
Friday, April 16, 2010
Blog 12 and 13
I have learned a lot from this class. I have learned about the extensive process of design, which I originally had thought wasn’t as complicated. The game of design involves many thoughts and practices which include, the ideas, research, sketching, insights, concepts, users, target markets, prototyping, usability testing, iteration, strategy, predispositions, time, capital (money), and countless people on the team: designers, the users, programmers, the executives of companies, etc. The biggest thing that I’m taking away from this class would be how to work in teams. We were challenged to open ourselves out of our comfort zones and to collaborate with team members to complete a project and to make decisions. We all have different ideas, opinions, and views about how things should be done, but in teams we have to come to one decision, while listening to each other. I also will take away the realization that all these ideas I have about potential projects and designs can become a reality if I play the game right.
Ryan Pickard Blog 12 & 13
I know now that when designing a technology you want to focus more on the user and not so much on the technology. As well as reiteration being a key factor for HCI. To improve your design you just lay everything on the table at the beginning and sketch it out and then start making changes. After this class I will be able to use the whole game for multiple things and not just design.
Thursday, April 15, 2010
Blog 12 & 13
Blog 12 and 13
Wednesday, April 14, 2010
Blog #12 & #13
Tuesday, April 13, 2010
Weeks 12 and 13 Blog Assignments
Wednesday, April 7, 2010
Blog 11
One of the concepts generated by our team for project 6 is to make the waiting in line experience enjoyable and healthy at the same time. One of our ideas is to put a piano staircase that plays music as one steps on it which involves physical movement.
By implementing Kaizen we would keep improving the staircase and its features repeatedly. One improvement we could make would be to give results of the participants' distance or calories burnt during the activity to show them what they have accomplished without even realizing it. Moreover, we could also give them discounts for a healthy foods at Disneyland.
Blog 11
1. define kaizen in your own words; relate it to one of the seven themes.
It's like a concept of iteration, thinking about the design again and again until getting a good result. In terms of the 7 themes, I would say it relates to Continuous Redesign.
2. describe a project #6 concept before you apply the technique of kaizen.
Our team works on designing a restaurant. One of our concepts is giving people opportunity to cook foods that they will eat, but virtually. It could take children's attention and entertain them. It is hard to make children eat in restaurant, but in this way, it could be easy.
3. describe the revised concept after you apply the technique of kaizen.
After applying the technique of kaizen, I would revise the concept a little. Just making children do the entertainment would be hard, so disney characters could be in the screen and make children follow that. It will be very entertaining for children to follow what disney characters do and eat the food what children had made on the screen.
Blog #11
Blog 11
Blog #11
- Kaizen is the concept of using iteration to create a functional, perfected project more efficiently. It relates the 5th theme of good design: Continual redesign. Essentially, Kaizen is a part of this theme, as it uses iteration to start producing a better product from the start.
- To integrate health and fitness concepts into queues, we decided to partially replace lines with a Mickey Mouse pager which would alert guests when to return to the attraction. By limiting the amount of time guests would stand in line, they could roam the parks, getting exercise while waiting.
- A possible addition to the pager would be a mile counter, tracking how far the guests have traveled while waiting in line. We also felt some sort of reward system for walking a certain distance would help encourage exercise while in the park.
Blog 11
Blog 11
Blog #11
2. For project 6, my team is addressing the waiting in line issue. One of our concepts we generated was having a sort of scavenger hunt that the guest participate as they make their way around the park. Since the rides are scattered through out the course, we decided we could create a park scavenger hunt to promote walking around the whole park. Customers would have to snap a picture of something related to disney when they reached the destination. This would address the health and wellness of the customers, while making sure they walk the whole park seeing all Disney has to offer.
3. Of course people are not going to want to do the scavenger hunt for nothing. So we needed to implement some kind of reward system, maybe a discounted ticket price next visit or maybe even a tshirt. We also thought about how there was nothing stopping customers from posting the pictures online for everyone to use. So we needed to have rules about what needs to be in the picture. We decided to make it where a person in the group needs to be in the pictures and they need to be present at the end to receive the reward.
Blog 11
One idea was for customers to perform games while waiting in line for a restaurant. They more games they play, the less of a discount they would get on their food.
After implementing Kaizen to our project, we realized that wouldn't sound very appealing to customers who have been walking all day and just want food. We decided to form a discount package for customers. The more they walk with their pedometer, the more of a discount they would get on their food. Discounts would be higher for the healthier food on the menu.
Megan Resig
Tuesday, April 6, 2010
Blog 11 - Greg Starr
2. For project 6 my group is tackling the restaurant problem. One of the concepts that our group has is an integrated system that utilizes a bunch of touch screens that look similar to what has already been introduces to the market. (ie. back button, drop down menus, etc.)
3. After applying some Kaizen to our original concept, one of the ideas that my group has come up with is to use e-ink instead of just a standard touch screen. It would give our design a fresh new look instead of the same old boring one that we've seen a million times.
Jaclyn Duket Blog 11
A concept my team has discussed is making the task of waiting in lines part of the whole Disney experience. By this, we are thinking that people (mainly children) will be given the opportunity to solve some kind of mystery or story during their movement through the line.
We could apply the idea of Kaizen to our design by thinking about each part of the line experience (when it's the best and worst times, when a group has just moved up a few steps, etc.) This would allow us to focus on fixing smaller aspects of our design that we might not have otherwise thought about. Perhaps we could also use the idea of Kaizen to think about our concept as just a small piece of the Disney experience as a whole. This would allow us to keep in mind that we are designing for Disney, and if our concept doesn't reflect Disney, then it is not successful.
Ryan Pickard Blog #11
2. For project 6 our group picked the lines for the rides. We first started to think of ideas to solve the line situation but they seemed to get to technical and very costly so we stepped back and started to think simple. One idea we had was to put tandem bikes at the major rides and in order for someone to move the family has to pedal.
3. We then made some changes to that and didn't make is so difficult and made it more like a ride waiting for another ride by putting monitors on the bikes and having races with Disney characters vs the families. This will keep the patrons mind off of waiting in lines and keep them entertained and give them a little exercise as well.